A living procedural sky — drifting clouds, haze, and light scattering.
The character and density of the cloud masses.
How much of the sky is covered — low for scattered fair-weather clouds, high for heavy overcast.
How feathered the cloud edges are — high values give wispy, diffuse edges.
The size of individual cloud masses — small values create many fine puffs, large values make broad banks.
How crisply the cloud bodies stand out from the surrounding sky.
Aerial haze and the depth of the sky.
Aerial haze that washes the sky to a lighter tone toward the horizon.
The position and strength of the sun lighting the clouds from behind.
How strongly the sun backlight illuminates the cloud edges.
Horizontal position of the light source — 0 is left, 1 is right.
Vertical position of the light source — 0 is top, 1 is bottom.
How quickly the clouds drift across the sky.
How the sky is framed around the content area.
The fraction of the canvas reserved for text content — clouds thin out in this zone to keep it readable.